Table balancing rules

There are two different times a player may be moved in a tournament:

  1. A single player may be moved on their own to a new table in order to correct a table imbalance.
  2. An entire table may be broken and distributed to the empty seats at other tables.

A table break happens as soon as enough empty seats are available to eliminate one table from play. If your table is chosen to be broken, the re-seating algorithm is as it would be in a brick and mortar room. It is completely random as if seat cards were thrown face down in the middle of the table.

While this does mean that it may be possible to move right back into the blinds after just paying them, it also means you can move from under the gun to a late position.

When a player is chosen to be moved individually (such as one table has only seven players, while others have nine), we try to minimize the number of moves. If possible, the system tries to choose a player who has been moved fewer times than others or to choose a sitting out player.

Once the player to be moved is chosen, we try to find a seat available for that player that has a relative position to the button close to the one that the player was at previously.

In summary, there are two fundamental goals that the table balancing system achieves, and they are:

  1. to maintain the position of the blind;
  2. to distribute movement evenly between players.

You may refer to our Tournament Rules for more information.


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